

Values of up to 75 can be useful in some cases. To make finer and more detailed bump maps, slightly push the "enhance details" slider to the right. By default, they do not show much detail. We will adjust slightly the displace settings.

In this case, I chose the second one as pebbles clearly appear bumpy.Ĭrazybump will then present you with the results and five different tabs: It basically shows two opposite versions of the texture : one with a shade treaded as bumps, the other with the opposite shade treated as bumps. Once the texture is chosen, Crazybump will "think" for a few seconds and then ask to choose a guide for the shape recognition process. Ideally, the map should be square and tileable in all directions. The most interesting ones I have tried so far are stone walls. Most maps with obvious bump mapping will work. I got the texture used in this tutorial on CG Texturesįire up Crazybump and import the map you want to work on. You can get a demo version on their website. What you will need to complete this tutorial

Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
